Clin2
NCT07325981Possibly a fitNot yet recruiting

Games and therapy for children with cerebral palsy

Cerebral Palsy

Part of Brain & nervous system clinical trials.

This study compares three ways to help children with cerebral palsy improve movement: playing active video games with biofeedback, playing active video games alone, or doing standard physical therapy. The goal is to see which approach works best and is most engaging for kids.

Summary written for real people, not researchers, by Clin2.

Phase
N/A
Enrollment
90 people
Ages
6 years to 12 years
Study type
Interventional

Who can take part

  • Be 6–12 years old with a cerebral palsy diagnosis (spastic diplegia, spastic hemiplegia, or mild ataxia).
  • Be at GMFCS levels I or II, meaning they can walk or move with some difficulty but not needing a wheelchair.
  • Have manual ability at MACS levels I or II, so they can handle objects with some limitation.
  • Be able to follow simple two-step commands, with or without assistive communication.
  • Score at least 40 on a memory test (NIH Toolbox PSMT).

View the official record on ClinicalTrials.gov

Quick eligibility check

Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.

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