Clin2
NCT07718763Possibly a fitNot yet recruiting

Virtual reality exercise for young adults at risk of gaming addiction

Internet Gaming Disorder

Part of Mental health clinical trials.

This trial tests whether virtual reality exercise can help young adults who spend a lot of time gaming. It aims to see if this fun, active approach can reduce gaming addiction risk and improve well-being.

Summary written for real people, not researchers, by Clin2.

Phase
N/A
Enrollment
34 people
Ages
18 years to 25 years
Study type
Interventional

Who can take part

  • You are a young adult (age range will be confirmed when you talk to the study team).
  • You are currently a university student.
  • You play online digital games for at least 2 hours every day.
  • You have a score of 32 or higher on a questionnaire about gaming habits (the study team will check this).
  • You are generally healthy and can do moderate exercise like brisk walking.
  • You are willing to try virtual reality exercise and sign a consent form.

View the official record on ClinicalTrials.gov

Quick eligibility check

Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.

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