Virtual reality with Bobath therapy for spastic cerebral palsy
Part of Brain & nervous system clinical trials.
This trial tests whether combining virtual reality with a rehabilitation approach called Bobath therapy helps children with spastic cerebral palsy move better and reduce muscle stiffness. It could be an option for children who can walk a bit and have leg tightness.
Summary written for real people, not researchers, by Clin2.
Who can take part
- Age between 2 and 14 years old.
- Diagnosis of spastic cerebral palsy (the tight-muscle type).
- Able to move around at some level (GMFCS levels I to III) - meaning they can walk with or without help.
- Having some stiffness in the legs (measured by a scale).
- Able to follow simple instructions, with a parent or guardian's OK.
Quick eligibility check
Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.
Similar studies
Other trials that look related to this one.
This trial tests whether playing virtual reality games, designed as part of a rehab program, can help improve movement and daily skills in children with a specific type of cerebral palsy (spastic diplegia). It may be a fun and engaging way to support physical therapy.
This trial uses virtual reality games shown on a screen to help children with cerebral palsy improve their walking and balance. It is designed for children aged 4 to 10 who can stand with some support and are able to follow game instructions with help from a therapist.
This study tests a treatment that uses a gentle electrical current on the scalp (called transcranial direct current stimulation) along with virtual reality exercises to help improve walking and self-esteem in children with spastic cerebral palsy.
This study compares two types of arm therapy for children with cerebral palsy: one uses virtual reality games, and the other uses traditional exercises. The goal is to see which one helps improve arm and hand movement better.
This study tests a new type of brain stimulation combined with virtual reality exercises to see if it can improve balance and thinking skills in children with spastic diplegic cerebral palsy. The treatment is non-invasive and aims to help with everyday movement and cognitive function.
This trial tests whether playing virtual reality games on the Wii Fit can help improve movement and balance in children with cerebral palsy. It might be a fun way to do physical therapy.
Hear when a new Spastic Cerebral Palsy (sCP) trial opens
We’ll email you when one opens — at most once a week, no account needed, unsubscribe anytime.