Mixed reality vs. physical therapy for balance in teens with cerebral palsy
Part of Brain & nervous system clinical trials.
This study compares two types of therapy to help teens with spastic diplegic cerebral palsy improve their balance and coordination. One group will use mixed reality (a blend of real and virtual environments) and the other group will do standard physical therapy exercises.
Summary written for real people, not researchers, by Clin2.
Who can take part
- You are between 10 and 19 years old.
- You have been diagnosed with spastic diplegic cerebral palsy.
- You can walk with or without help (GMFCS levels I, II, or III).
- Your balance score is above 35 on a test called the Pediatric Balance Scale.
- You are willing to take part, and you or your parent/guardian can sign a consent form.
- You do not have seizures, significant vision/hearing problems, or other medical issues that would make therapy unsafe.
Quick eligibility check
Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.
Similar studies
Other trials that look related to this one.
This study tests a new type of brain stimulation combined with virtual reality exercises to see if it can improve balance and thinking skills in children with spastic diplegic cerebral palsy. The treatment is non-invasive and aims to help with everyday movement and cognitive function.
This trial tests whether playing virtual reality games, designed as part of a rehab program, can help improve movement and daily skills in children with a specific type of cerebral palsy (spastic diplegia). It may be a fun and engaging way to support physical therapy.
This trial tests whether using virtual reality (a computer-generated 3D environment) can help improve balance in children with cerebral palsy. It involves regular sessions using VR games designed to challenge balance, with the goal of making daily movements easier.
This trial tests whether virtual reality exercises can improve balance in people with cerebral palsy. It is designed for young adults who can walk independently and have spasticity on one side of the body.
This study compares using virtual reality (a computer-based game) versus plyometric exercises (jumping and bouncing) to see which is better at improving leg control and balance in children with spastic cerebral palsy. The goal is to help your child move more easily and feel steadier on their feet.
This study compares two types of exercise programs for children with cerebral palsy to see which might improve movement. One program uses sensory-motor integration, and the other uses virtual reality games.
Hear when a new Cerebral Palsy trial opens
We’ll email you when one opens — at most once a week, no account needed, unsubscribe anytime.