Virtual reality vs plyometric exercises for balance in spastic hemiplegia
Part of Brain & nervous system clinical trials.
This study compares using virtual reality (a computer-based game) versus plyometric exercises (jumping and bouncing) to see which is better at improving leg control and balance in children with spastic cerebral palsy. The goal is to help your child move more easily and feel steadier on their feet.
Summary written for real people, not researchers, by Clin2.
Who can take part
- The child is between 12 and 18 years old.
- Has spastic cerebral palsy (stiff muscles) affecting one side (hemiplegia).
- Can stand without help and is over one meter tall.
- Can walk independently (GMFCS levels I or II).
- No surgery or Botox in the leg for the last 6 months, and no other health issues that would interfere.
Quick eligibility check
Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.
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