Clin2
NCT07749196Possibly a fitRecruiting

Virtual reality games during work breaks for office employees

ExergamingVirtual Reality Physical ActivityWorkplace Exercise

This trial tests whether playing active virtual reality games during work breaks can help office employees become more physically active. It may be a fun way to add movement to the workday.

Summary written for real people, not researchers, by Clin2.

Phase
N/A
Enrollment
40 people
Ages
24 years to 60 years
Study type
Interventional

Who can take part

  • You are between 24 and 60 years old.
  • You work full-time in an office job at Akdeniz University and have been in your current role for at least one year.
  • You are generally sedentary and do not exercise regularly.
  • You have no health issues that would prevent you from being physically active.
  • You have not used virtual reality glasses or headsets regularly in the past six months.
  • You are not pregnant and you do not have epilepsy, dizziness, migraines, or other conditions that might be worsened by virtual reality.

View the official record on ClinicalTrials.gov

Quick eligibility check

Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.

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