Clin2
NCT04351958Possibly a fitEnrolling by invitation

AR videogame to prevent alcohol use in teens

Alcohol PreventionHarm Reduction

Part of Mental health clinical trials.

This trial tests whether an augmented-reality (AR) videogame can help teens avoid drinking and reduce harm from alcohol. If you’re 16–18 and in high school, you may be asked to play the AR game during short sessions to see how well it works.

Summary written for real people, not researchers, by Clin2.

Phase
N/A
Enrollment
20 people
Ages
16 years to 18 years
Study type
Interventional

Who can take part

  • Be age 16 to 18
  • Be currently enrolled in high school
  • Speak English
  • Be willing to try an AR headset and play the videogame for about 30–45 minutes per session
  • Meet study checks done by the research team

View the official record on ClinicalTrials.gov

Quick eligibility check

Answer a few plain-language questions, based on this study's own requirements, to get a preliminary sense of fit.

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