Clinical trials
Gaming Disorder clinical trials
Below are recruiting gaming disorder clinical trials, each written for real people, not researchers. We’re tracking 30 recruiting studies, each written for real people, not researchers, below.
Recruiting studies
- NCT07363850Recruiting
Group Gaming Intervention for Problem Gaming Behavior
This study tests whether group gaming activities can help people whose gaming is causing problems — but who do not have a full gaming addiction. Participants will take part in group sessions and complete assessments to see if the approach reduces harmful gaming.
Shanghai, Shanghai MunicipalityAges 12–18 - NCT06957392Recruiting
Study on gaming and social rewards in internet gaming disorder
This trial looks at how social rewards affect thinking and control in people with internet gaming disorder. It may help find better ways to help those who spend a lot of time playing Honor of Kings.
BengbuAges 18–35 - NCT04649892RecruitingPhase 2
Using eye tracking to predict naltrexone response for gaming disorder
This trial tests if a medication called naltrexone can help people with video game disorder. It also uses eye tracking to see who might respond best to the treatment. If you feel a strong urge to play games and have specific symptoms like withdrawal or conflict, you might be eligible.
São Paulo, São PauloAges 18–60 - NCT06634498Recruiting
Brain stimulation for internet gaming disorder
This study tests whether a non-invasive brain stimulation technique (rTMS) can help people with internet gaming disorder reduce their gaming urges and improve control. You would receive either real or sham rTMS over several sessions.
Zhenjiang, JiangsuAges 18–30 - NCT07590180Recruiting
Internet Gaming Habits and Brain Chemistry in Young Teens
This study looks at how excessive video gaming affects the brains and behavior of children ages 10–14. Researchers will compare children who game heavily with those who don't, measuring brain chemicals and decision-making patterns to understand why some kids struggle to control their gaming.
Istanbul, BakirkoyAges 10–14 - NCT06208358Recruiting
Testing brain stimulation for gaming disorder
This study tests if a gentle brain stimulation technique (tACS) can help people with severe gaming disorder by improving how they interact with others. It aims to understand and treat the social challenges linked to the condition.
Shanghai, Shanghai MunicipalityAges 18–60 - NCT06811571Recruiting
Early help for teens with risky gaming habits
This study tests an early help program for teens whose gaming is causing problems but isn't yet a full disorder. The goal is to see if it can prevent things from getting worse.
ShanghaiAges 12–18 - NCT06866730Recruiting
Testing a video game for arm and hand rehab in kids
This study tests whether a special video game can help children with neurological conditions improve use of their arms and hands. The game is designed to be fun and engaging while working on movements like reaching and gripping.
AntonyAges 4–17 - NCT07170553Recruiting
Relationship building digital game for caregivers and kids
This study tests a digital game designed to strengthen the bond between caregivers and children. It may help improve communication and connection in your relationship.
Coral Gables, FloridaAges 6 years+ - NCT07411404Recruiting
Sleep in adult video game players: A feasibility study
This study looks at sleep patterns in adult video game players who do not have a gaming disorder. It compares regular gamers (who play at least 3 times a week) to occasional or non-players.
BesançonAges 18–40 - NCT07775937Recruiting
Social robots and board games for children with autism
This study tests whether playing with a social robot called Kebbi Air and board games can help children with autism improve their social and emotional skills. If your child enjoys interactive toys and can follow simple instructions, this may be a good fit.
Huwei, YunlinAges 4–10 - NCT05780853Recruiting
Game-based testing for young children’s learning and communication
This trial uses a simple, game-like assessment to better understand how young children develop and learn. It may help by creating or improving tools that track development and identify needs earlier.
LondonAges 3–8 - NCT06821373Recruiting
Chatbot to help teens reduce digital addiction and stress
This trial tests a chatbot designed to help teenagers cut down on internet gaming and social media addiction, reduce sedentary behavior, and improve mental well-being. If you or your teen spend a lot of time online and feel stressed, this study may offer support.
Hong KongAges 10–19 - NCT07245862Recruiting
Family program for screen use conflicts
This study is for families who are dealing with conflicts about video games or screen use. It tests a program designed to help families work together and find a healthier balance.
LundAges 11–14 - NCT07482696Recruiting
Biofeedback training for pelvic floor muscle issues in constipation
This trial tests whether electromyographic biofeedback therapy can help people who have trouble relaxing their pelvic floor muscles during bowel movements, a condition called dyssynergic defecation. It may improve chronic constipation and hard stools.
Kocaeli, IzmitAges 18–70 - NCT04837105Recruiting
Game-based training to help children walk better with cerebral palsy
This study tests whether a serious video game can improve walking and movement in children with cerebral palsy. It may help your child practice safer, more effective walking skills through guided play.
Saint-Fargeau-Ponthierry, Île-de-France RegionAges 10–18 - NCT06641297Recruiting
Brain Wiring Study in Schizophrenia
This study uses MRI scans to look at brain changes in people with schizophrenia. It aims to understand how the brain's wiring (called white matter) changes over time.
Catonsville, MarylandAges 15–45 - NCT06123741Recruiting
Virtual reality for thinking skills in children with ADHD
This trial uses virtual reality games to help children with ADHD improve their thinking and planning skills. It is designed for children who already take ADHD medication and speak Finnish.
OuluAges 8–12 - NCT07578766Recruiting
Fun Activities to Help Neck Pain and Posture in Kids
This study tests whether fun physical activities can improve neck pain and forward head posture (when your head tilts forward) in school-age children. Researchers will measure posture changes and pain relief over time.
Sialkot, Punjab ProvinceAges Up to 15 years - NCT06632249Recruiting
Can VR exercise help teens with ADHD focus better?
This trial tests whether playing an active virtual reality (VR) video game can improve attention and thinking skills in teens with ADHD. If you're between 12 and 17, have ADHD, and have either never taken ADHD medication or haven't taken it for at least a month, you may be able to join.
Porto Alegre, Rio Grande do SulAges 12–17 - NCT07579000Recruiting
Exercise and gaming program for children with autism
This study tests whether a combination of exercise and game-based training helps children with autism improve physical skills and coordination. Your child would participate in structured activities designed to be fun and engaging while building strength and motor control.
Lahore, Punjab ProvinceAges 5–12 - NCT05923944Recruiting
Video game play to help teens with anxiety
This trial studies whether guided video game play can reduce anxiety symptoms in adolescents. It may help by using structured gameplay sessions as a form of mental support.
HaifaAges 11–15 - NCT06417437RecruitingPhase 4
Brain-computer interface test for depression
This trial tests a non-invasive brain-computer interface (BCI) to help people with depression. It may be a good fit for teenagers and adults who are right-handed, Han Chinese, and have moderate to severe depression without other major health problems.
Shanghai, Shanghai MunicipalityAges 12 years+ - NCT07552909Recruiting
Home Digital Therapy for ADHD in Children
This study tests whether a digital therapy program done at home can help children with ADHD improve focus and attention. If it works, it could offer families a convenient treatment option without medication.
Shanghai, Shanghai MunicipalityAges 7–11
Hear when a new Gaming Disorder trial opens
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Common questions
- Are there clinical trials for gaming disorder?
- Yes. Clin2 currently lists 30 recruiting gaming disorder studies from the U.S. registry, each rewritten for real people, not researchers, so you can see what it’s testing and who it’s for.
- How do I know if I qualify for a gaming disorder trial?
- Each study lists its eligibility criteria — rules about age, diagnosis, and prior treatments. On every Clin2 trial page we explain these in words written for real people and offer a short, optional pre-screen for a fit read. The study team makes the final decision.
- Does it cost anything to join a gaming disorder trial?
- Using Clin2 is always free. Many trials cover the cost of the study treatment and related visits; some reimburse travel. The study team explains exactly what’s covered before you decide.
Related conditions
Clin2 helps you find and understand clinical trials and does not provide medical advice. Study data comes from ClinicalTrials.gov. Talk with your doctor about whether a specific trial is right for you.