Clinical trials
Gamification clinical trials
Below are recruiting gamification clinical trials, each written for real people, not researchers. We’re tracking 18 recruiting studies, each written for real people, not researchers, below.
Recruiting studies
- NCT07125131Recruiting
Game-based learning for nursing students
This study tests if adding game elements to problem-based learning helps second-year nursing students. It is for students who are 18 or older, can read and write Chinese, and have no prior healthcare work experience.
Hong KongAges 18 years+ - NCT06670001Recruiting
Increasing daily steps in heart failure with preserved ejection fraction
This study tests if simple rewards and reminders on a smartphone can help people with a certain type of heart failure (HFpEF) become more physically active. The goal is to see if increasing daily steps improves their health and well-being.
Philadelphia, PennsylvaniaAges 18 years+ - NCT06538298RecruitingEarly Phase 1
Exercise program with games for Parkinson's
This study tests a fun exercise program that includes games for people with Parkinson's disease. It aims to see if this type of program can help improve movement and daily life.
Ventura, CaliforniaAges 40–80 - NCT07409701Recruiting
Gamification help for kids with type 1 diabetes
This study tests if a game-based app helps children aged 8 to 12 manage their type 1 diabetes better. It could make learning about diabetes more fun and engaging.
Ankara, YenimahalleAges 8–12 - NCT06647082Recruiting
Robotic exoskeleton and game-based therapy for kids
This study tests a robotic exoskeleton (like a wearable robot) combined with fun video game activities to help kids and young adults improve their walking. It is designed for people who have certain knee problems when they walk.
Atlanta, GeorgiaAges 4–21 - NCT06972979Enrolling by invitation
Support program to help you take your cholesterol medicine
This study tests a support program to help people take their statin cholesterol medicine as prescribed. If you have trouble staying on track with your medication, this might help.
St Louis, MissouriAges 18 years+ - NCT07446530Enrolling by invitation
Gamified movement for kids with sensory integration issues
This study looks at whether fun, game-based exercises can help children with sensory integration issues (like trouble with balance, body awareness, or touch sensitivity). If your child qualifies, they will take part in a gamified movement program designed to improve these skills.
Changchun, JilinAges 3–6 - NCT07390695Enrolling by invitation
Gamified exercise for hardcore smokers who are inactive
This trial tests if a fun, game-like exercise program can help heavy smokers who don't exercise much improve their heart and lung fitness and feel more ready to quit smoking.
Yogyakarta, Special Region of YogyakartaAges 17–45 - NCT07360561Enrolling by invitation
Mobile health game to boost physical activity for heart health
This study uses a smartphone app with game-like features to help you become more active over several months. Researchers want to see if this approach can improve heart health and lower risk factors for heart disease in university students and employees like you.
Bursa, NİLÜFERAges 18–65 - NCT07216339Recruiting
Can a game make the walking test more fun for kids?
This study tests if adding game-like features to a standard 6-minute walking test makes it more engaging for children with muscle or nerve disorders. It may help kids stay motivated and perform better during the test.
Lexington, KentuckyAges 6–12 - NCT06266845Recruiting
Escape room game for nurses learning heart rhythm problems
This trial tests whether a gamified escape-room exercise helps nursing students better identify heart arrhythmias in critically ill patients. It compares learning outcomes for students who already passed their adult health course.
Brasília, Federal DistrictAges 18 years+ - NCT06402942Recruiting
Game-based occupational therapy for teens with Duchenne
This trial tests a fun, game-based occupational therapy program for teens with Duchenne muscular dystrophy. It aims to help you build skills and stay engaged through activities you can do at home on a computer or tablet.
AnkaraAges 13–18 - NCT06714474Recruiting
Virtual game for teaching blood draw skills to nursing students
This trial tests if a virtual simulation game helps nursing students learn how to draw blood from a vein. It may offer a new way to practice this skill before working with real patients.
Izmir, İzmirAges 18 years+ - NCT07039851Recruiting
Drama and games for healthy eating in kids
This study tests if creative drama and game-based lessons help 10 to 12-year-olds learn about healthy eating. It might be a fun way to build good habits.
IstanbulAges 10–12 - NCT07276412Recruiting
Gamified health education program for primary school kids
This program uses a fun, game-like app called BELLOTEX-SALUD to teach healthy habits to elementary school children. It aims to see if this approach helps kids learn better about health.
Badajoz, BadajozAges 6–7 - NCT07394907Recruiting
Metaverse game training for nursing student safety
This study tests whether a fun, game-like training program in a virtual world (metaverse) helps nursing students learn about patient safety better than traditional methods. If you are a second-year nursing student who speaks Turkish, you may be able to join.
Ankara, AnkaraAges Any age - NCT07395284Recruiting
Virtual reality training for nursing students on pressure injury care
This trial tests if a gamified, virtual reality (metaverse) training program can improve nursing students' confidence (self-efficacy) and understanding of virtual worlds, specifically for managing pressure injuries (bedsores). It is designed for second-year nursing students who speak Turkish.
Ankara, AnkaraAges Any age - NCT07653919Enrolling by invitation
Mobile game to boost physical activity in 6th graders
This trial tests a fun, mobile-based game to get 6th graders more active. It's for students who haven't been doing regular physical activity and are healthy enough to join.
Bursa, NilüferAges 11–12
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Common questions
- Are there clinical trials for gamification?
- Yes. Clin2 currently lists 18 recruiting gamification studies from the U.S. registry, each rewritten for real people, not researchers, so you can see what it’s testing and who it’s for.
- How do I know if I qualify for a gamification trial?
- Each study lists its eligibility criteria — rules about age, diagnosis, and prior treatments. On every Clin2 trial page we explain these in words written for real people and offer a short, optional pre-screen for a fit read. The study team makes the final decision.
- Does it cost anything to join a gamification trial?
- Using Clin2 is always free. Many trials cover the cost of the study treatment and related visits; some reimburse travel. The study team explains exactly what’s covered before you decide.
Related conditions
Clin2 helps you find and understand clinical trials and does not provide medical advice. Study data comes from ClinicalTrials.gov. Talk with your doctor about whether a specific trial is right for you.